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Approach Send Trains

Send Trains Climbing Festival!
Saturday, March 2nd

What:

The Send Train is back and bigger than ever. This year we will be hosting an entire climbing festival for the community that encompasses a variety of events for members and non-members alike.

 

Whether you want to compete in the Send Trains Bouldering Competition, test your skills in climbing games around the gym for raffle tickets, or just come to spectate and party, this event is for everyone

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When:
Saturday, March 2nd (detailed schedule below)

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Comp Registration:
Includes entry to compete in the climbing competition and access to all Festival Pass Activities.

  • Early Bird Registration: $45+ Comp T-shirt (Registered before Feb. 20th)

  • Standard Registration: $45

  • Day of Registration: $55

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Festival Pass:
Includes entry to access to all Festival Pass Activities. Does not include competition registration.

  • Festival Day Pass: $9 (Rentals not included)

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Approach Send Trains 2024

Detailed Schedule

Send Trains Bouldering Competition (Afternoon Session)

  • Comp Check in - 1:30PM-2:45PM

  • Rules Meeting - 2:45PM-3:00PM

  • Comp Climbing - 3:00PM-6:00PM

Games/Raffle Activities

  • 10:00AM-6:15PM

Raffle Drawing 

  • 6:15PM-7:00PM

Competition Finals

  • 7:00PM-8:00PM

Competition Results

  • 8:00PM-8:30PM

Black Light After Party

  • 8:30PM-LATE

Festival Pass Activities

Entry to raffle activities is included with the Competition Fee and for Non-Competitors who purchase the Festival Pass (Members included). To earn raffle tickets climbers must have registered for the Festival through one of those options.

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Available 10:00AM - 6:15PM​

  • Campus Challenge

  • Dry Tool Ice Climbing

  • Hands-Free Climbing Challenge

  • Dynos

  • Hang-off Challenge 

  • Strength Challenges

  • Slack Line

  • Crashpad Sumo 

  • Crate Stack

  • And more!

Additional Details

  • Competition Rules

    • This is a Modified Redpoint format competition.

    • All problems have the following:

      • Four-point start: Only the holds that are marked with tape can be used to establish the start. Touch all four points simultaneously to start the problem.

      • Zone hold: The Zone hold is midway within a problem and contributes to your overall score. The Zone hold must be controlled to be counted.

      • Top (Finish) hold: Indicated by a “Finish” tag, the top hold must be controlled with both hands to be counted.

    • An attempt that Tops but skips Zone still gets Zone credit.

    • Control is determined when the climber hangs on a hold and has minimal momentum (not actively swinging off). Controlling for two seconds is a good rule of thumb.

    • Volumes (gray boxes attached to the climbing surface) are considered structures and are always “ON” a problem.

    • The top edge of the wall is only on if a problem tops out. A problem tops out if the finish is above the edge of the wall.

    • Projecting is NOT allowed. You may not try moves in the middle of a problem.

    • The following are considered a “Dab” and count as a fall:

      • Usage of holds that aren’t “on” the current problem.

      • Contact with the landing surface (including a foot brushing against the pad)

      • Crossing a taped boundary

  • Scoring​

    • Each division has 10 problems available.

    • All routes in your division will earn you points regardless of whether you Top or Zone. Try everything in your category to maximize your overall score.

    • If you flash the hardest 2-3 problems in your category, consider bumping up into the next category. There is no honor in sandbagging for a victory

  • Scorecards

    • All competitors will be provided a scorecard to be used to track attempts and sends.

    • Completed problems MUST be signed off by someone other than the competitor, whether that is an observing guest or a fellow competitor.

    • Problem grades are hidden during the competition, but the points value for both a flash and send will be shown on the scorecard.

    • When finished, competitors may hand in their scorecards to the front desk.

  • Categories

    • Recreation (V0-V3), Intermediate (V3-V5), Advanced (V5-V7), Open (V7-V10)

    • Each category has a youth subdivision option you may choose when signing up. This is for younger competitors to be scored separately and is optional for the youth athletes 

    • The finals round following the Competition will consist of the Top 3 Male & Female climbers from the Open category. One by one, finalists will test their skills on three finals routes to determine the overall winner of the Send Trains Competition.

    • Competitors will be automatically placed into the appropriate category per the points earned during the competition.

  • First Time Visitors

    • First-time visitors or guests who have not been to the Approach Climbing Gym within the last six months must complete a mandatory safety orientation.​

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